The configuration picture of FFXIV
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Double - multiplied by 2 game authorization, for example if you 1280h700 something this size would 2560h1400, it is understandable that the ladders will be set up this game will be much less than the smoothed because it is a great solution would be to intervene in the resolution of the screen. Video card for this configuration is needed is very good.
Half - permission games divided by 2, the schedule will look not so hot, but on slower graphics cards that will give you the opportunity to play with no brakes.
Shadow Detail Settings shadows.
Lowest - lowest quality of shadows.
Low - low quality shadows.
Standart - standard.
High - high.
Highest - the highest quality shadows.
Texture Quality Texture quality
Low - low quality textures.
Standart - conventional, standard quality textures.
High - high quality textures.
Texture filtering Texture filtering, improves image quality, sharp images with no reduction in performance in rendering.Texture filtering - technology used in computer graphics, mainly in 3D games, to give more detail on the screen surface texture, which are far away or under a strong angle on a character or a surveillance camera.
Lowest - lowest quality textures.
Low - low quality textures.
High - high quality textures.
Highest - the highest quality textures.
Ambient occlusion Ambient occlusion (AO) - a shading method used in three-dimensional graphics which helps add realism by calculating the intensity of light that reaches the point of the surface. Unlike local methods, such as Phong shading, ambient occlusion is a global method, ie, the brightness value of each point of the object depends on other objects in the scene. In principle, this is a very crude global coverage.Do not put a tick if you want to achieve better quality.
Depth of field Depth of field (DOF) or the depth of field - a one-dimensional value, which determines the difference between the maximum and minimum distance to the observer, which is defined as a sharp observer. The term came in the computer graphics from the picture, where a sharp image is obtained in those areas where the light spot from a point in a space smaller than a grain light-sensitive element, causing the observer the feeling "sharp".
In fact, the optics may be only one distance at which point in space is sent as a point on the light-sensitive element, so that the "depth" field in fact does not exist physically and is a consequence of imperfect technology and the observer's eye.
GRIP is a special case giperfokal, when the region of field gets everything from a certain distance to infinity.More information on http://www.buy-ffxiv-gil.org/
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